Graphics advancement cycles from video games


Menu
The blog of Pasefika  Archive   Contact  RSS FeedSubscribe

Prior to the Nintendo Wii, the graphics capabilities of a video game whether arcade, computer, or console based was one of the largest definitions of the advancement of the game.There are many other factors that effect game ratings such as game play, sound, etc.but graphics was at the fore front and this arguably was the largest contribution of gaming to other consumer product development. For example, in the first popular consumer based consoles the means to market one generation over another, marketing Atari > Sega / Nintendo > Super Nintendo/Genesis > Playstation / Dreamcast > Playstation 2/Xbox > Playstation 3 / Xbox 360 was by the graphics capabilities of the console hard ware and software for each generation. Only on the current generation to we see a shift where game play and competitive pricing with the Nintendo Wii has driven more sales then graphically superior games.

In the PC gaming market, games are often driven my graphically performance allowing for massive marketing campaigns from companies such as Nvidia and ATi competing for consumers by consistently pushing graphics chip capabilities as fast as Intel and AMD push their micro processing capabilities. What this means for the end user and consumer is that the demand for increased graphics performance in gaming has lad the developments in graphics development and pricing in other consumer products. For every video game generation that pushes the bar further in console/computer graphics we see more graphics advancements and competitive pricing on other products such as pcs, laptops, apple iphone and other devices. As the graphics advance and prices drop, more and more consumers are using devices with advanced graphics capabilities which in turn leads to demand for higher quality graphics.